Steel Silva

Striker Beast Blast (Super)
– Blaster shots will no longer gain super meter
– Decreased super meter gain
Katie Walker

Full Power (Super)
– Decreased super meter gain
– Lightning Status Effect will only apply on the final hit of all attacks during Full Power
Lothor

Dark Eruption (Super)
– Fixed issue that cause the super to drop when hitting an Assist
– Added extra hit during follow up at close range to push opponent to the corner
– Additional hit will only hit when hitting an assist or against a cornered opponent effectively increasing the damage slightly
Aurico

Raging River v1
– Removed +1 EP gain when Dash Canceling AFTER the attack
Rocky DeSantos

Ninjetti Speed (Assist)
– Decreased startup speed slightly
– Increased EP cost from 3 to 4
Ollie Akana

Evil Roll (Assist)
– Decreased startup speed
– Increased range
– Added Dodge projectile on startup
Kimberly Hart (Ninja)

Swooping Falcon
– Fix an issue that caused Swooping falcon to work while under the effect of Confinement
– Casting this ability under confinement will no long launch Tommy but will still spend the EP
– This fix is also applied while airborne while still under the effect of Confinement
Rocky DeSantos (Blue)

Talents
– Readjusted his Talents and resource cost
– Some Assist Talents stats are slightly increased:
– FinalDamagePercentModifier +1
– Armor +1
Devon Daniels

General
– Adjusted collider to better hit juggled and airborne opponents
Feral Fury
– Changed 1st and 2nd air hit reaction to Interrupt from Sweep
– Adjusted Dash Cancel window for ease of use (can cancel sooner and later between the 2nd and 3rd attack)
– Increased startup speed
– Increased recovery speed
Acrobatic Ambush
– Added Dodge Projectile on startup
– Increased hits from 1 to 2
– Increased startup speed
– Increased recovery speed
– Decreased damage
– Decreased EP cost from 4 to 3
Ferocious Fang
– Increased startup speed
– Increased recovery speed
– Increased damage
Carnivorous Chase (Reworked)
– Changed number of hits from 3 to 5
– New standing hit reactions are now: Sweep, Sweep, Launch, Stagger, Knockdown
– Dash cancel is allowed after the 3rd (Launch) attack
– Gain +1 EP when dash canceling after the 3rd (Launch) attack
– Increased range
– Increased recovery speed
– Increased damage
Beast X-Blast (Super)
– Changed Super meter gain system from dealing damage ONLY off certain abilities
to taking and dealing damage (like most characters now)
– Fixed an issue that caused an attack to miss after the stagger while mid-screen
– Fixed an issue that caused juggled opponents to drop mid-combo
– Increased projectile speed
– Increased recovery speed
– Increased damage
Hyperspeed Kick (Assist) (Reworked)
– Changed number of hits from 3 to 2
– Changed hit reaction to Stun, Knockdown
– Increased startup speed
– Increased recovery speed
– Increased range
Psycho Red

General
– Adjusted collider to better hit juggled and airborne opponents
Rolling Slash V1 (New)
– Changed number of hits from 1 to 4
– Increased startup speed
– Decreased EP Cost from 5 to 4
– Decreased total damage compared to the original version
– Added Dash Cancel on startup till after the 1st hit
– Dash Cancel Back on startup = Dodge Back
– Dash Cancel Forward on startup = Rolling Slash V2
Rolling Slash V2 (old version but faster)
– Number of hits = 1
– Increased startup speed
– Decreased damage compared to the original version
Psycho Rage
– Increased startup speed
– Changed 2nd hit reaction from Interrupt to Sweep
– Decreased damage
Mad Dash
– Increased run speed slightly
– Added Dodge Projectile
– Added Dash Cancel while running
– Increased recovery speed
– Increased damage
Psycho Storm
– Removed first 2 attacks
– Number of hits = 5
– First 2 attacks are now Interrupt
– Now starts with electric bolt attack
– Increased startup speed
– Dash Cancel Forward on startup = immediate Psycho Storm attack
– Dash Cancel Back on startup = Psycho Storm V2
Psycho Storm V2 (New)
– Intended for airborne or juggled opponents, electric EP stealing attack aimed towards the sky
– Number of hits = 5
– Gain +1 EP upon landing the last hit
Preston Tien

General
– Adjusted collider to better hit juggled and airborne opponents
– Displayed Damage in HUB only shows non-Stealth damage
– Some Steath variants have increased damage compared to its non-Stealth version
Stealthy Switch
– Changed number hits from 3 to 4
– Standing hit reactions are now: Interrupt, Interrupt, Sweep, Knockdown
– Dash Cancel allowed after the 2nd attack
– Increased startup speed
– Increased range slightly
– Decreased damage
– Decreased EP cost from 4 to 3
Stealthy Switch (Stealth)(New)
– A variant of Stealthy Switch animation with an additional attack at the start
– Number of hits = 4
– Standing hit reactions are now: Interrupt, Interrupt, Stun, Knockdown
– Decreased startup speed slightly compared to Stealthy Switch
– Increased ranged compared to Stealthy Switch
– Has Dodge Projectile
Abraca-Grab-Ya
– Increased startup speed
– Increased recovery speed
Dragon’s Ire
– Increased startup speed
– Increased recovery speed
– Increased damage
Dragon’s Ire (Stealth)(New)
– Increased number of hits from 1 to 4
– Standing hit reactions: Sweep, Sweep, Sweep, Launch
– Increased startup speed
– Increased recovery speed
– Increased damage
Blade Slash
– Increased number of hits from 1 to 2
– Standing hit reactions: Sweep, Knockdown
– Increased startup speed
– Increased recovery speed
– Fixed a bug that prevented the player from Dashing if the player stood still long enough after using the ability (before returning to Idle)
Blade Slash (Stealth)(New)
– Increased range
– Increased startup speed
– Increased Damage
– Has Dodge Projectile
– Known Bug: An issue that causes the ability to have less range (travel less distance) when activated during a dash.
– Note: the ability travels full distance when activating from Idle or a Taunt
– Note: Taunting during Stealth does not remove Stealth so Taunt canceling into this ability is possible to guarantee full range
Presto Freez-O (Assist)
– Changed Clash icon to appear on enter
– Increased startup speed
Patrols
– Newer warriors added to Patrols