Our latest patch brings some exciting changes to the Morphin’ Grid. This patch update is packed with improvements, tweaks, and bug fixes. We’re excited for you to experience these changes, so dive right into the full patch notes to see what’s new!
Kimberly Hart – MMPR
Backflip Kick
- Fixed incorrect VFX
Chun-li
EX Hyakuretsu (Super)
- Fixed the delayed gap between the two sets of Hyakuretsu causing a dropped combo
Chun-li Ranger
Senhoukyaku (Super)
- Fixed the delayed gap between the two sets of Senhoukyaku causing a dropped combo
Ranger Slayer
Savage Shots
- Fixed an issue where occasionally the 3rd shot would not cause a Stagger but instead an Interrupt hit reaction causing the victim to be able to activate Block before the 4th shot hits
Gold Zeo
Quadruple Kick
- Changed 2nd hit from Interrupt to Sweep
Leg Sweep
- Changed collider height to be more usable in juggles
Golden Pulse
- Changed first 2 hits from Interrupt to Sweep
- Decreased damage
Lord’s Assault
- Increased range to 1 dash length
- Decreased damage
- Decreased cost from 5 to 4
Gold Rush
- Decreased startup
- Increased active time per attack pulse to mitigate dead zones when in close proximity
- Decrease cost from 7 to 4
Izzy Garcia
Green Fury Attack
- Change 2nd hit to Sweep from Interrupt
- Removing dash cancel window after 2nd hit
- Increased collider height for more consistent juggles
Chromafury Strikes
- Change 2nd hit to Sweep from Interrupt
Javelin Throw
- Greatly increased startup speed from 65 to 45
- Spawns far behind leader and no longer dashes in on enter
Tommy – Red Zeo
5-Pointed Combo
- Greatly increase speed of 2nd hit
- Changed 1st dash cancel window to after the 2nd hit
Fired Up Kick
- Increase startup speed
Heroic Leap
- Changed 1st hit air hit reaction from Sweep to Bounce for juggle consistency
Swift Pursuit
- Increased startup speed of up-close version
Lord Zedd
Vicious Poke
- Decrease startup speed from 18 to 25
- Decreased recovery allowing to dash/action cancel much earlier
- Change air hit reaction to Knockdown
- Decrease hit-stop
Double Trouble
- Increase startup speed from 54 to 44
- Changed 1st hit air hit reaction to Bounce
- Increase 1st dash cancel window to frame 41
- Decreased recovery
- Decreased hit-stop
Forceful Blast
- Increased startup speed 48 to 38
- Decreased recovery
Shock Quake
- Decreased startup speed from 26 to 30
- Changed 1st hit standing reaction to Sweep from Interrupt
- Changed 1st and 2nd hit air hit reaction to Bounce from Interrupt
- Decreased recovery
- Decreased hit-stop
Emperor’s Jolt
- Decreased startup speed from 50 to 44
- Decreased recovery
Rita Repulsa
Such a Headache
- Added dash cancel window during Counter-Defense
- Added attack cancel window during Counter-Defense
- Decrease Counter-Defense clash frames
- Decrease recovery during Counter-Offense
- Decrease Counter-Offense clash frames
Wand Sweeps
- Changed 2nd and 3rd hit to Stun
- Increased startup speed from 32 to 27
Stunning Jolt
- Increased startup speed from 60 to 50
- Increased recovery slightly
Witch’s Will
- Greatly increased startup speed from 83 to 53
- Changed spawn point farther forward for increased range when activating
- Decrease hit-stop
Leanbow
Blazing Slash
- Decreased cost from 4 to 3
Wolf Attack
- Decrease recovery
- Decrease hit-stop
Burning Heart
- Increase startup speed from 50 to 40
- Decreased recovery
- Added dash cancel on startup
- Decreased damage
Shield of Light
- Added close range collider
- Added dash cancel on startup
- Increased startup speed from 54 to 44
- Decreased recovery
- Decreased damage
Bison SFV
Psycho Axe
- Fixed combo drop issue during juggle
- Changed 2nd hit reaction to Sweep
- Increased damage slightly
Power Slide
- Decreased recovery
- Decreased cost from 5 to 3
- Increased damage by 40%
Knee Press
- Changed 2nd hit reaction to Knockdown
- Decreased damage by 20%