Our latest patch brings some impactful updates to the Morphin’ Grid. This update focuses on combat polish, balance tuning, and combo consistency, with improvements to hit detection, recovery windows, and juggle interactions across multiple characters. Fighters like Nick Russell, Blake Bradley, and Psycho Green received notable adjustments to tighten gameplay flow and improve overall match reliability. Jump into the full patch notes below to see everything that’s changed!
NICK RUSSEL
Red Dragon Fire Ranger (Super Stance)
- Reverting change that allowed EP meter regen on cooldown
- Removing hit collider on startup to prevent hitting standing opponents
- Nick will be vulneralbe after he transforms mid-air on the way down
BLAKE BRADLEY
General
- Reduced character size
- Changed all collider location to hit airborne and juggle opponents easier
- Fixed cancel and recovery windows
Grand Slam
- Increased recovery speed
- Increased startup speed from 60 to 48
- Increased range
Grand Slam (Super)
- Increased recovery speed
- Increased range on the weapon swing
- Changed lightning hit reaction from Interrupt to Stun
Triple Tempest
- Increased recovery speed
- Change 1st attack’s air hit reaction from Interrupt to Sweep to prevent combo drop
Triple Tempest (Super)
- Increased recovery speed
- Change 1st attack’s air hit reaction from Interrupt to Sweep to prevent combo drop
Shocking Pinch
- Increased recovery speed
- Changed 1st and 2nd standing hit reaction from Interrupt to Stun
- Changed 3rd standing and air hit reaction Interrupt to Stagger
Shocking Pinch (Super)
- Increased recovery speed
- Changed 1st to 4th standing hit reaction from Interrupt to Stun
Pincer Paralyzer
- Increased recovery speed
- Increased range
Pincer Paralyzer (Super)
- Increased recovery speed
- Increased range
- Changed last hit reaction from Sweep to Hover
Not A Scratch (Assist)
- Changed to automatically transition to Counter Attack w/o receiving any attack
- Startup = 48
- Increased recovery speed
PSYCHO GREEN
General
- Changed all collider location to hit airborne and juggle opponents easier
- Changed Psycho Stack to only reduce stacks when landing during juggles
Seething Slash
- Made Dash Canceling easier during combo and when missing
Purging Storm
- Added Dodge Projectile on startup up to 2nd attack
- Increased Dash Cancel window before the 1st attack (Dash Cancel sooner/later)
- Now allow Dash Cancel after the 1st attack until before the 2nd attack (forward stab)
- Recovery +1 EP when Dash Canceling
- Dash Cancel Forward before the 1st hit will transition to Purging Storm v2
Purging Storm v2 (New)
- Go straight into the 2nd attack (forward stab) of Purging Storm then end with final attack of Seething Slash (big vertical slash)
- Entering Purging Storm v2 grants +1 EP
- Dash Cancel is NOT allowed during Purging Storm v2
- Has Dodge Projectile on startup up to 1st attack
- Startup = very fast
- Range = medium to long
- Hitreaction = Stun, Knockdown
Helm Breaker Lv.1/2/3
- Increased range per level (medium to long)
- Increased startup speed per level (52-46)
- Increased recovery speed
- Recovery +1 EP when Dash Canceling
Sadistic Strike Lv.1/2/3
- Increased jump height per level
- Increased recovery speed
Malicious Intent (Assist)
- Change 1st attack air hit reaction from Interrupt to Stun to prevent combo drops during juggle
- Increased startup speed
- Added Dodge Projectile on startup up to 1st attack.
- Added Dash Cancel after the 2nd attack before jumping for the 3rd attack
- Increased recovery speed slightly
JOEL RAWLINGS
Inside Loop
- Added small Dash Cancel window after landing the kick up to before back flipping
MASTODON SENTRY
Sentry Stacks
- Changed Sentry Stack to only reduce stacks when landing during juggles
Rifle Butt Smash (All levels)
- Changed to hit victims more consistently during juggles
Grenade Toss (All levels)
- Changed grenades bouncing to be consistently dodgeable
Focus Fire (All levels)
- Changed to hit victims more consistently
Evasive Action (Assist)
- Changed to hit victims against the corner more consistently