Attention, Rangers! We’ve got some big morphin’ fixes. Expect some power-ups and downs to keep the fight fair. Let’s go!
RANGER SLAYER
Navigation
- Added Dash Cancel forward
- Dash Cancel state grants momentary access to Dash Cancel moves
- Slayer’s Edge 2 – becomes available during Dash Cancel forward
- Dash Cancel state grants momentary access to Dash Cancel moves
Damage
- Slightly Increased damage overall to most abilities
Blast Blitz
- Decreased startup from 57 to 38
- Added dodge projectile on startup until landing
- Decreased recovery on miss
Slayer’s Edge
- Changed 1st hit on juggle to bounce from Interrupt
- Changed 2nd hit on standing to Sweep from Interrupt
- Added new Slayer’s Edge combo from a Dash Cancel fwd
- Slayer’s Edge combo 2 starts on the 2nd hit of Slayer’s Edge combo
Savage Shots
- Added Dash Cancel after the 1st shot
- Change 1st hit on juggle to bounce from Interrupt
- Reduced the camera shake on hit
Ground Shot
- Added close ranger Ground Shot when closer to opponents
- This allows more usablitly against a cornered opponent or opponents within your personal space
- This feature is automatic upon activation and no additional input is required
- This allows more usablitly against a cornered opponent or opponents within your personal space
Arrow Rain
- Changed projectile configuration to be more spread out to cover more ranges
- Can now be used close range against a cornered opponent
- Changed projectile damage equal to previous version if all arrows hit
- i.e. Projectile damage increased x3 since only 1 arrow can hit at a time
- Changed ALL projectile hit reaction changed to Stun from Interrupt
- Very slightly increased recovery
- Quickly dashing forward out of Arrow Rain grants Dash Cancel effect
- This effect is only available to Ranger Slayer as Leader
Bug Fix
- Fixed being locked out of Dashing from Arrow Rain if player does not immediately dash out
- Players would have to use Taunt then dash out of Taunt to get around this bug
MASTODON SENTRY
HUB
- Change damage displayed in HUB to only show the base damage of every ability instead of Level 3 to avoid confusion
Navigation
- Slightly increase speed of startup on Dash Cancel fwd/back
- Reduce recovery on all attacks and their respective levels
- Naturally allow Dash Cancel after Door Breach attack
Damage (This update will be delayed until Friday, October 25)
- Changed base damage to match slightly closer to a regular character of the same rarity
- Base damage only includes damage from the Mastodon Sentry Leader and not the clones
Call Reinforcements
- Reduced duration to 30 frames
- Removed global pause
- To further reduce down time
- To prevent inadvertent use of time stop to counter opponents attacks on activation
- To further reduce down time
- Removed recovery during Call Reinforcements
- No longer necessary w/o global pause
- Allows instant canceling out of Call Reinforcements if pressed fast enough
- No longer necessary w/o global pause
- Allow canceling into Dash Cancel from Call Reinforcements
- Grants availability to ALL Dash Cancel moves after obtaining Sentry Stack Levels
- Available Dash Cancel moves:
- Shoulder Check (Rifle-butt Smash)
- Focus Fire v2 (crouching)
- Available Dash Cancel moves:
- Grants availability to ALL Dash Cancel moves after obtaining Sentry Stack Levels
Evasive Action
- Slightly increase speed of Evasive Action shots to more consistently connect in every scenario
- Startup speed remains the same
ZENITH
Morphin Master
- Fixed a bug that allowed activation of the ability twice
- Fixed super meter drain upon activation
ROCKY DeSANTOS NINJETTI
Bushido Combo
- Increased startup from 21 to 25
- Increased speed between 1st, 2nd and 3rd hit
- Changed last hit reaction from Knockdown to Bounce
- Decrease damage by 11%
Retreating Launcher
- Decreased startup from 32 to 25
- Decreased damage by 10%
Run and Slide
- Increased startup from 31 to 40
- Removed dash cancel ability from startup
- Slightly increased recovery
- Reduced damage by 5%
Acrobatic Monkey
- Fixed Dash Cancel lockout on miss
- Slightly increased recovery on miss
- Slightly reduced range
- Changed last air hit reaction from Knockdown to Bounce
- Reduced 1 hit of the follow up combo on hit but increased final hit
- Slightly reduced damage overall
Ninjetti Speed
- Decrease startup from 63 to 30
Ninjetti Spirit
- Decrease damage by 5%