OCTOBER 22 PATCH NOTES

Balance Update / 10.22.2024

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Attention, Rangers! We’ve got some big morphin’ fixes. Expect some power-ups and downs to keep the fight fair. Let’s go!

RANGER SLAYER

Navigation

  • Added Dash Cancel forward
    • Dash Cancel state grants momentary access to Dash Cancel moves
      • Slayer’s Edge 2 – becomes available during Dash Cancel forward

Damage

  • Slightly Increased damage overall to most abilities

Blast Blitz

  • Decreased startup from 57 to 38
  • Added dodge projectile on startup until landing
  • Decreased recovery on miss

Slayer’s Edge

  • Changed 1st hit on juggle to bounce from Interrupt
  • Changed 2nd hit on standing to Sweep from Interrupt
  • Added new Slayer’s Edge combo from a Dash Cancel fwd
    • Slayer’s Edge combo 2 starts on the 2nd hit of Slayer’s Edge combo

Savage Shots

  • Added Dash Cancel after the 1st shot
  • Change 1st hit on juggle to bounce from Interrupt
  • Reduced the camera shake on hit

Ground Shot

  • Added close ranger Ground Shot when closer to opponents
    • This allows more usablitly against a cornered opponent or opponents within your personal space
      • This feature is automatic upon activation and no additional input is required

Arrow Rain

  • Changed projectile configuration to be more spread out to cover more ranges
    • Can now be used close range against a cornered opponent
  • Changed projectile damage equal to previous version if all arrows hit
    • i.e. Projectile damage increased x3 since only 1 arrow can hit at a time
  • Changed ALL projectile hit reaction changed to Stun from Interrupt
  • Very slightly increased recovery
  • Quickly dashing forward out of Arrow Rain grants Dash Cancel effect
    • This effect is only available to Ranger Slayer as Leader

Bug Fix

  • Fixed being locked out of Dashing from Arrow Rain if player does not immediately dash out
    • Players would have to use Taunt then dash out of Taunt to get around this bug

MASTODON SENTRY

HUB

  • Change damage displayed in HUB to only show the base damage of every ability instead of Level 3 to avoid confusion

Navigation

  • Slightly increase speed of startup on Dash Cancel fwd/back
  • Reduce recovery on all attacks and their respective levels
  • Naturally allow Dash Cancel after Door Breach attack

Damage (This update will be delayed until Friday, October 25)

  • Changed base damage to match slightly closer to a regular character of the same rarity
    • Base damage only includes damage from the Mastodon Sentry Leader and not the clones

Call Reinforcements

  • Reduced duration to 30 frames
  • Removed global pause
    • To further reduce down time
      • To prevent inadvertent use of time stop to counter opponents attacks on activation
  • Removed recovery during Call Reinforcements
    • No longer necessary w/o global pause
      • Allows instant canceling out of Call Reinforcements if pressed fast enough
  • Allow canceling into Dash Cancel from Call Reinforcements
    • Grants availability to ALL Dash Cancel moves after obtaining Sentry Stack Levels
      • Available Dash Cancel moves:
        • Shoulder Check (Rifle-butt Smash)
        • Focus Fire v2 (crouching)

Evasive Action

  • Slightly increase speed of Evasive Action shots to more consistently connect in every scenario
    • Startup speed remains the same

ZENITH

Morphin Master

  • Fixed a bug that allowed activation of the ability twice
  • Fixed super meter drain upon activation

ROCKY DeSANTOS NINJETTI

Bushido Combo

  • Increased startup from 21 to 25
  • Increased speed between 1st, 2nd and 3rd hit
  • Changed last hit reaction from Knockdown to Bounce
  • Decrease damage by 11%

Retreating Launcher

  • Decreased startup from 32 to 25
  • Decreased damage by 10%

Run and Slide

  • Increased startup from 31 to 40
  • Removed dash cancel ability from startup
  • Slightly increased recovery
  • Reduced damage by 5%

Acrobatic Monkey

  • Fixed Dash Cancel lockout on miss
  • Slightly increased recovery on miss
  • Slightly reduced range
  • Changed last air hit reaction from Knockdown to Bounce
  • Reduced 1 hit of the follow up combo on hit but increased final hit
  • Slightly reduced damage overall

Ninjetti Speed

  • Decrease startup from 63 to 30

Ninjetti Spirit

  • Decrease damage by 5%