Patch Notes – July 30, 2026

Balance Update / 7.30.2026

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Sledge

Darkness Frenzy
– Fixed Dash Cancel window: can no longer cancel past the 2nd hit


Pumpkin Rapper

Pumpkin Rapper

Vine Whiplash
– Fixed Dash Cancel window: can no longer cancel past the 2nd hit
– Increased Recovery speed


Merrick Baliton

Merrick Baliton

Lunar Sniper (Assist)
– Fixed 1st hit collider missing some characters


Justin Stewart

Justin Stewart

Blaster Ignition
– Changed last hit’s standing hit reaction from Launch Reverse to Stagger
– Decrease startup speed

Descent Control
– Changed last hit reaction from Launch to Knockdown


Daggeron

Daggeron

Solaris Succession
– Changed 1st standing hit reaction from Sweep to Interrupt
– Changed 1st air hit reaction from Sweep to Floor
– Increased Range slightly
– Increased Startup speed
– Increased Recovery speed
– Decreased EP cost from 4 to 3
– Decreased Damage

Mystic Carpet
– Added Dash Cancel during carpet ride
– Increased movement speed slightly
– Increased Recovery speed
– Decreased EP cost from 3 to 2
– Decreased Damage

Golden Kicks
– Added Dash Cancel after the 1st hit
– Changed 1st 2nd and 3rd standing hit reaction from Interrupt to Sweep
– Changed 4th hit reaction from Stagger to Knockdown
– Increased Startup speed and kick animation
– Increased Recovery speed
– Increased Damage

Sun Beam
– Removed Dash Cancel on startup
– Increased Startup speed
– Increased Recovery speed
– Decreased EP cost from 4 to 3
– Decreased Damage

Jenji to the Rescue (Assist)
– no change

Awaken Flames (Super)
– Changed super meter gain from only Taking Damage to Dealing and Taking Damage
– Changed from infinite super meter cooldown to 10 second cooldown
– Activating any Super Ability does not consume extra super meter cooldown

Mystic Sword
– Changed 2nd standing hit reaction from Interrupt to Recovery
– Changed 2nd air hit reaction from Interrupt to Floor
– Removed open Dash Cancel window on startup
– Added Dash Cancel after the 1st hit
– Increased Startup speed
– Increased Recovery speed

Laser Lamp
– Changed 2nd hit from Interrupt to Stagger
– Changed 3rd hit from Stagger to Knockdown
– Increased projectile speed
– Increased Recovery Speed
– Increased Damage

Raging Solaris
– Fixed (Added) missing Dash Cancel on startup
– Increased startup speed slightly
– Increased Recovery speed on both starting state (on miss) and follow up state (on hit)
– Increased Damage slightly

Burning Sun
– Added Dodge Projectile on startup
– Increased Recovery speed on miss
– Increased Damage