Balance Patch Notes – June 4, 2026

Balance Update / 6.04.2026

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Lothor

Lothor

Darkened Strikes
– Decreased Damage

Darkened Strikes v2 (New)
– Can be activated through Special Cancel from Darkened Strikes 2nd and 3rd hits
– Can be activated through Special Cancel from Brute Force 2nd and 3rd hits

Brute Force
– Decreased Damage
– Changed 3rd attack’s standing hit reaction from Knockdown to Stagger
– Allow Special Cancel on the 2nd and 3rd hit (New)
– Special Canceling on the 3rd hit while mid-screen can cause the next Ability to miss

Brute Force v2
– Changed last attack’s hit reaction from Stagger to Knockdown
– Added + 1x attack

Shattering Flight
– Lowered 1st attacks collider locations to match the attack better
– Increased collider height location on the 2nd and 3rd attack to prevent combo drops during juggle
– Decreased Damage

Shattering Flight v2
– Decreased Damage

Windwalk Rain
– Decreased Damage

Windwalk Rain v2
– Decreased Damage

Dark Eruption
– Decreased Super meter gain

Rejection
– Decreased Damage
– Projectile can now be dodged from a distance
– Added Dash Cancel window after the 1st attack to before the projectile is shot


Leo Corbett

Quasar Counter
– Increased startup speed
– Decreased 2nd attacks startup speed
– Changed the 1st attack’s standing hit reaction from Recovery to Interrupt

Quasar Cutter
– Adjusted collider location to hit airborne opponents better
– Removed Dash Cancel window after the 2nd attack
– Increased range to match the VFX
– Increased animation speed to get to the 3rd attack sooner
– Decreased Recovery speed on miss

Quasar Cutter v2 (During Dash)
– Adjusted collider location to hit airborne opponents better
– Removed Dash Cancel window after the 2nd attack
– Increased range to match the VFX
– Increased animation speed to get to the 3rd attack sooner
– Decreased Recovery speed on miss

Fire Power (Assist)
– Decreased startup speed and now moves forward when entering
– Increased hit pause on the 1st and 2nd attack (during forward rush)


Lord Drakkon

Lord Drakkon

Thunder Slash
– Increased range
– Adjusted VFX to match attack’s range
– Changed air hit reaction from Stagger to Knockdown
– Increased Damage
– Changed Dash Cancel from open to set windows of pre/post hit
– Recovery added after attack
– Added Dodge Projectile

Furious Blade Combo
– Increased range
– Adjusted VFX to match attack’s range
– Changed 1st attack’s air hit reaction from Interrupt to Floor
– Change EP cost from 4 to 3
– Decreased Damage
– Damage distribution = front loaded

Corkscrew Torpedo
– Increased range
– Adjusted VFX to match attack’s range
– Changed 1st attack’s standing hit reaction from Interrupt to Stagger
– Changed 1st attack’s air hit reaction from Interrupt to Knockdown
– Added Dash Cancel window before the 1st attack

Surging Cyclone
– Increased range
– Adjusted VFX to match attack’s range
– Damage distribution = back loaded
– Added Dash Cancel window before the 1st attack
– Dash Cancel Fwd/Back to transitions to Surge Cyclone v2

Surge Cyclone v2 (New)
– Quickly jump up and come down with a strong vertical slash = (Surge Cyclone’s 2nd attack)
– Elevated hurt box
– Gain EP +1
– Dodge Projectile on startup

Mean Streak (Assist)
– Increased range (collider position further forward)
– Increased startup speed
– Clash Icon now appears on enter instead of upon attack startup = (Icon appears sooner)
– Change EP cost from 4 to 3
– Increased Damage


Trent Fernandez

Drago Assault
– Increased range
– Increased startup speed
– Change 2nd attack’s standing hit reaction from Interrupt to Sweep
– Decreased Damage
– Decreased EP cost from 4 to 3

Dashing Punch
– Increased Dash range to full screen
– Changed the air hit reaction to Knockdown
– Added Dodge Projectile
– Decreased Damage
– Decreased EP cost from 3 to 2

Laser Arrows
– Increased startup speed when from up close
– Changed number of hits from 1 to 6
– Increased projectile speed
– Added 3x up close melee hits and 2x more projectile (3x total projectiles)
– 3x Melee hits = Stun
– 3x Projectile = Knockdown (changed from Stagger)
– Total Damage increased slightly from original Damage (when including the new melee hits)
– Added Dash Cancel on startup
– Dash Cancel Forward to transition to Laser Arrows v2

Laser Arrows v2
– Launch all (3x) projectiles forward

Super Speed Attack
– Decreased EP cost from 4 to 3
Increased attack anim = very fast Recovery on miss

Arrogant Stride (Assist)
– Increased range
– Increased startup speed
– Changed 1st and 2nd attack’s standing hit reaction from Interrupt to Recovery
– Changed 1st and 2nd attack’s air hit reaction from Interrupt to Floor


Mastodon Sentry

Mastodon Sentry

Block
– Fixed missing clash frames in his Block states


More character balance coming next patch update